AFPH returns with the second part of our individual Top Ten Best video games of all time.
Ray and Brian have decided to share what we think are our individually chosen Top Ten video games of all time.
On today’s show, we take a stroll down some meticulously planned streets discussing the Sim City series.
With Valve, PC game companies don’t come much bigger but, are their best years as a developer and publisher behind them? Hear what we have to say on today’s episode and decide for yourself.
Arguable the best 2D Arcade Platform, AFPH jumps into the storied history of Capcom’s CPS System.
BioWare is a storied and once undeniable name in western RPGs, but its been misstep after misstep for a good amount of time now.
Uncle Bob jumps in again on another DUO episode… no, not that DUO. Bring some quarters and one of those big gel things for your wrists, PC people still use those right?
Uncle Bob returns to AFPH to discuss the recent miracle that is Shenmue 3 FINALLY coming out. Oh and Blizzard updates.
AFPH discusses the Master of all consoles and why it is still worth a visit, all these years later.
AFPH dive into the Atari shell company Tengen, whose surprising role in video game history precedes it’s nefarious origins.
It’s been 20 years since the Dreamcast launched and on this episode, the Autofire Power Hour revisits Sega’s little white box with fresh eyes.
Join the Power Hour for a look inside the origin of one of the most influential genres in video game history, Dungeon Crawlers!
The Power Hour takes on one of the best and most unique fighting series of all time, Samurai Shodown!
The AFPH braintrust decided it was time to peel the curtain back a bit and share about our recent retro recreation.
AFPH is once again joined by special guest Paul Streifel to discuss his time working at Obsidian Entertainment.
Today we get lost in the space weeds with world record Gyruss player, Paul Streifel.
On today’s episode we discuss the lost art form of cheat codes.
On this installment of the Power Hour, we take a look at the Ninja Gaiden series.
From the Gameboy all the way up to the 3DS, and some obscure efforts in between, join AFPH on the go!!!
Join us for a breezy morning chat about the 3DO over coffee and cotton candy flavored energy drinks.
On Today’s episode, we examine a small chunk of EA’s pre-sports big business shift of the mid 90s.
We are back with an extra lumpy episode about some of the more recognizable games that features Clay Based Stop Motion Animation- or Claymation for brevity’s sake.
AFPH is going on a teensy weensy little hiatus but before we do, we have a special episode about mastering light gun games.
The discussion whirls around Panzer Dragoon Saga and a half hour birdwalk about the upcoming live action Sonic movie and its likely special brand of unintended entertainment value.
On Today’s first installment of a two-parter, Ray finds himself in a dilemma.
Find out if he is crazy or not…
Today, we take a dive into the history and relevance of the UK’s Codemasters.
Whether its pride or misguidance, we have all at times been blinded to the truth by our favorite video game brands.
With Ray once again out on assignment, Brian and Bob settle in on this potpourri episode.
Everybody has some stuff they love that isn’t too popular.
Its our 50th episode so for such a big milestone, we have done a big show! Bob Bare, stinging over recent events involving his favorite video game company, joins us to discuss.
Genre-starved fans have been pouring money into Star Citizen with very little to show for it.
We have come to the end of our Retro City Festival coverage/content. Time for us to put our stuff in a hanky at the end of a stick and hit the road.
As we begin to wind down our output from this year’s Retro City Festival, we have put together a “potpourri” of interviews with some really awesome people.
We catch up with Phil to see what’s new on his plate this year and to talk about nerd culture before it was pop culture.
AFPH is joined by Walter Day, the founder of Twin Galaxies and the all around founder of what is now called E-Sports.
Live from RCF 2019- Billy Mitchell returns to AFPH to talk controversy and his path to vindication. After Billy, we speak to Ryan Burger of Old School Gamer Magazine.
How good was your 2018 Christmas Haul?
This week we dig into the archives to re-release a special Christmas episode!
Why is Super Smash Bros so good?
Join the Autofire Power Hour, LIVE! at the Retro City Festival, January 5-6th, 2019 at the Pomona Fairplex, in Southern California. Buy tickets now! Contact us if your interested in joining the Podcast, we would love to host you!
In 1993 Yu Suzuki released a 3D fighting game that would change the video game industry forever.
Arcade Racers have crashed n’ burned in today’s video game industry but there was a time when they ruled the track.
In 1993 Joe Lieberman was on a crusade to prosecute the video game industry. Night Trap was at the top of his target list.
On this episode of Auto Fire Power Hour, Brian and Ray discuss the recent flurry of retro releases and debate the most important of topics.
PACHINKO!!! And health clubs….those too.
Relax next to the fireplace with Brian for a late night session answering listener questions.
Triple combo. Hyper Combo. Super Combo! Brutal Combo! MASTER Combo! AWESOME Combo! KIIING COMBO! KILLER COMBO! ULTRAAAA COMBOOOOO!!!
Cool ones, bad ones, expensive ones, just barely functional ones… The controller is to the video game as milk is to cereal, eternally tied together.
LIGHT GUN GAMES!
AFPH covers a mere fraction of the overall mega load of arcade games released on Nintendo’s big gray baby sitter of the 80s.
In this very special edition of Autofire Power Hour (+48 Hours) we tackle the entire history of Nintendo’s Highs & Lows.
Journey with AFPH into the world of Taito’s Darius where we battle the onslaught of space fish in one of the best horizontal shooter series of all time.
Autofire Power Hour is taking it to the X-Treme!!!
On this extra special bonus edition of the AFPH, we lightly dabble in self-induced public shaming in an attempt to pull back the curtain a bit. Special appearance enthusiast Thor Becker joins once again as we discuss how we spent our Friday nights in high school establishing the “Sega-Nights” (not to be confused with Sega’s Nights).
FINALLY! It’s long overdue for AFPH to speak the virtues of a forgotten but excellent fighting game that stayed in the 16 Bit era: Namco’s Weaponlord. This super hardcore and mechanically advanced fighting game would (maybe? possibly?) influence Soul Calibur. Have a listen and then play this awesome game, or the Demonlord will be super pissed.
On this edition of AFPH, we scratch the surface of one of the most prolific ‘single-and-double-A’ developers and publishers in Data East. For an added bonus, we were joined midway through recording by returning guest, surprise appearance maker, and all around Bad Dude, Thor Becker. We go on and off the rails. It’s a fun one!
Today on AFPH; Predatory cats, so many buttons, and some number fudging that gets us to 64-bits. The Atari Jaguar was the last home console made by the former video game juggernaut and against all convention, it still has a loyal fanbase. And Ray gets to (justifiably) mock Brian for being among that fanbase!
Today on AFPH, we have a spirited chat about the Mortal Kombat arcade games. Then for a very special treat, we are joined by Daniel Pesina. Mr. Pesina was the martial arts actor who played Johnny Cage, Sub-Zero, Scorpion, and more in the games and has a lot to say about the making of and lasting impact of MOOOOORTAL KOOOOOMBAT!!!!
On this installment of AFPH, we discuss video game themed TV shows. Then for the back half of the show we have a sit down with Nick Arcade’s Phil Moore on what its like to have helped raise an entire generation of grown man babies now with babies of there own.
Love him or hate him, he is Billy Mitchell and it is 99.99% guaranteed he is better at Pacman than you. AFPH had the privilege of having a one one one interview with one of the most famous, or infamous video game players of all time.
AFPH attended the Retrocity Festival in Pomona, CA with great excellence and a vulgar display of leisure.
The boys are back from holiday madness to discuss some recent game time. And to announce our first appearance as a podcast at the Retro City Festival in Pomona CA, January 20 and 21. Check out retrocityfestival.com for more info!
We discuss 3 high-profile designers who, at a time, had a level of celebrity attained from massively successful video games that helped shape entire genres. Then it all went south.
What happens when one of the best fighter franchises in gaming history is capitalized beyond it’s original intent? Turns out that means puzzle games and mediocre 3D fighters (Brian’s edit: “Fuck you, they’re good!”)…go figure.
This time around the fellas journey into dreams with one of Yuji Naka’s most original and cherished (not shitty) creations.
Before Mortal Kombat. Before Night Trap (but after Splatterhouse), Razorsoft was trail blazing the exploitation of kick-butt violence long before decapitations became standard fair in video games.
In this smooth episode we smoothly discuss the Road Rash series in terms of its smoothness.
Join us and witness the major successes and the glorious failures of crowd funded video games.
Brian and Ray discuss Sega’s last “ode to joy,” the Dreamcast, and the legacy of some of it’s games.
In a special “field” episode of AutoFire Power Hour, Brian tracks down special guest Thor Becker, in an undisclosed location, to discuss the Clock Tower Series.
Many developers were making fighters in the 90’s, most have been completely forgotten. However one developer sticks out in the crowd of the discarded, Strata.
With the completion of our Sonic & Knuckles play through, Brian and Ray sit down and discuss the game itself, the controversy around how it was made and it’s place in gaming history.
In Part 2 of Autofire Power Hour’s Sega 32X blowout, Brian and Ray give their Top 5 32X Games!
In a very special episode of Autofire Power Hour, Brian and Ray discuss the infamous Sega add-on, the 32X.
Virgin Interactive Entertainment is responsible for some of the most memorable 16-bit era video games. They also created the RTS genre and were sprite creation innovators.
Welcome back to AFPH’s heated discussion with Robbie around the Koei Executive Series classic, Aerobiz!
AFPH and Quan discuss one of our personal favorite puzzle games and all time classic, the Puzzle Bobble Series!
AFPH fight their way through Eternal Champions, including the history of the development team that came to be known as Sega Interactive.
Join AFPH as we explore the legacy of arguably the all-time best Run n’ Guns ever made, Nazca’s Metal Slug!
Years in the making, AFPH sheds light on the Treasure 32-bit Era and some of the most beloved video games of the era.
THE TRIUMPHANT RETURN!
Ok not that triumphant, but a return nonetheless!
AFPH reviews the early years of one of their favorite developers, Treasure!
Brian and Ray discuss Altered Beast and it’s role in shaping the brawler genre and giving all of us the true Arcade experience in the home for the first time.