This week we dig into the archives to re-release a special Christmas episode!
Arcade Racers have crashed n’ burned in today’s video game industry but there was a time when they ruled the track.
In 1993 Joe Lieberman was on a crusade to prosecute the video game industry. Night Trap was at the top of his target list.
PACHINKO!!! And health clubs….those too.
Relax next to the fireplace with Brian for a late night session answering listener questions.
Triple combo. Hyper Combo. Super Combo! Brutal Combo! MASTER Combo! AWESOME Combo! KIIING COMBO! KILLER COMBO! ULTRAAAA COMBOOOOO!!!
In this very special edition of Autofire Power Hour (+48 Hours) we tackle the entire history of Nintendo’s Highs & Lows.
Journey with AFPH into the world of Taito’s Darius where we battle the onslaught of space fish in one of the best horizontal shooter series of all time.
Autofire Power Hour is taking it to the X-Treme!!!
On this extra special bonus edition of the AFPH, we lightly dabble in self-induced public shaming in an attempt to pull back the curtain a bit. Special appearance enthusiast Thor Becker joins once again as we discuss how we spent our Friday nights in high school establishing the “Sega-Nights” (not to be confused with Sega’s Nights).
We discuss 3 high-profile designers who, at a time, had a level of celebrity attained from massively successful video games that helped shape entire genres. Then it all went south.
What happens when one of the best fighter franchises in gaming history is capitalized beyond it’s original intent? Turns out that means puzzle games and mediocre 3D fighters (Brian’s edit: “Fuck you, they’re good!”)…go figure.
This time around the fellas journey into dreams with one of Yuji Naka’s most original and cherished (not shitty) creations.
In this smooth episode we smoothly discuss the Road Rash series in terms of its smoothness.
Join us and witness the major successes and the glorious failures of crowd funded video games.
Brian and Ray discuss Sega’s last “ode to joy,” the Dreamcast, and the legacy of some of it’s games.
With the completion of our Sonic & Knuckles play through, Brian and Ray sit down and discuss the game itself, the controversy around how it was made and it’s place in gaming history.
Welcome back to AFPH’s heated discussion with Robbie around the Koei Executive Series classic, Aerobiz!
AFPH fight their way through Eternal Champions, including the history of the development team that came to be known as Sega Interactive.
Join AFPH as we explore the legacy of arguably the all-time best Run n’ Guns ever made, Nazca’s Metal Slug!
Years in the making, AFPH sheds light on the Treasure 32-bit Era and some of the most beloved video games of the era.