Episode 75: CPS Arcade
Arguable the best 2D Arcade Platform, AFPH jumps into the storied history of Capcom’s CPS System.
Arguable the best 2D Arcade Platform, AFPH jumps into the storied history of Capcom’s CPS System.
AFPH discusses the Master of all consoles and why it is still worth a visit, all these years later.
AFPH dive into the Atari shell company Tengen, whose surprising role in video game history precedes it’s nefarious origins.
It’s been 20 years since the Dreamcast launched and on this episode, the Autofire Power Hour revisits Sega’s little white box with fresh eyes.
In 1993 Yu Suzuki released a 3D fighting game that would change the video game industry forever.
Arcade Racers have crashed n’ burned in today’s video game industry but there was a time when they ruled the track.
In 1993 Joe Lieberman was on a crusade to prosecute the video game industry. Night Trap was at the top of his target list.
PACHINKO!!! And health clubs….those too.
Cool ones, bad ones, expensive ones, just barely functional ones… The controller is to the video game as milk is to cereal, eternally tied together.
LIGHT GUN GAMES!
Journey with AFPH into the world of Taito’s Darius where we battle the onslaught of space fish in one of the best horizontal shooter series of all time.
On this extra special bonus edition of the AFPH, we lightly dabble in self-induced public shaming in an attempt to pull back the curtain a bit. Special appearance enthusiast Thor Becker joins once again as we discuss how we spent our Friday nights in high school establishing the “Sega-Nights” (not to be confused with Sega’s Nights).
AFPH attended the Retrocity Festival in Pomona, CA with great excellence and a vulgar display of leisure.
What happens when one of the best fighter franchises in gaming history is capitalized beyond it’s original intent? Turns out that means puzzle games and mediocre 3D fighters (Brian’s edit: “Fuck you, they’re good!”)…go figure.
This time around the fellas journey into dreams with one of Yuji Naka’s most original and cherished (not shitty) creations.
Before Mortal Kombat. Before Night Trap (but after Splatterhouse), Razorsoft was trail blazing the exploitation of kick-butt violence long before decapitations became standard fair in video games.
In this smooth episode we smoothly discuss the Road Rash series in terms of its smoothness.
Brian and Ray discuss Sega’s last “ode to joy,” the Dreamcast, and the legacy of some of it’s games.
With the completion of our Sonic & Knuckles play through, Brian and Ray sit down and discuss the game itself, the controversy around how it was made and it’s place in gaming history.
In a very special episode of Autofire Power Hour, Brian and Ray discuss the infamous Sega add-on, the 32X.
Virgin Interactive Entertainment is responsible for some of the most memorable 16-bit era video games. They also created the RTS genre and were sprite creation innovators.
Welcome back to AFPH’s heated discussion with Robbie around the Koei Executive Series classic, Aerobiz!
AFPH fight their way through Eternal Champions, including the history of the development team that came to be known as Sega Interactive.
Years in the making, AFPH sheds light on the Treasure 32-bit Era and some of the most beloved video games of the era.
THE TRIUMPHANT RETURN!
Ok not that triumphant, but a return nonetheless!
AFPH reviews the early years of one of their favorite developers, Treasure!
Brian and Ray discuss Altered Beast and it’s role in shaping the brawler genre and giving all of us the true Arcade experience in the home for the first time.